Match the wheel to the betting layout

The main numbered grid runs from 1 to 36. The wheel also has a zero pocket, and a double-zero wheel adds 00. The layout has separate spaces for these pockets. Zero is not part of red, black, odd, even, low or high wagers, even though zero is an even number in ordinary arithmetic.

Numbers beside one another on the wheel are not necessarily neighbours on the grid. A split placed between two grid boxes covers those two boxes. A separate wheel-neighbour feature, if offered, may place several individual wagers. Read the highlighted numbers and the combined stake to see which arrangement the control actually creates.

Follow the round from open betting to settlement

During the open betting period, select a chip denomination and place it on the intended area. Confirm the total stake after adding or removing chips. The table then closes betting and the ball completes its spin. The result is the pocket where the ball comes to rest, followed by payment of winning positions and collection of losing ones.

The closing point depends on the table: a live dealer announcement or an online countdown indicates when changes stop being accepted. A chip placed on screen after the deadline may not be part of that round. If a spin is declared invalid, follow the table's respin procedure rather than treating a briefly displayed number as a settled result.

Inside bets cover specific grid positions

A straight-up bet goes inside one number's box. A split sits on the line between two permitted adjoining boxes. A street covers a row of three, while a corner covers four boxes meeting at one point. A six-line covers two adjoining rows, making six numbers. The layout's highlighted selection is useful for checking the exact coverage.

The usual profit payouts are 35:1 for a straight-up, 17:1 for a split, 11:1 for a street, 8:1 for a corner and 5:1 for a six-line. Special groups involving zero can have their own placement and payout. A five-number basket on a double-zero layout is not the same wager as five separate straight-up bets.

Outside bets cover named groups

Dozens divide the numbers into 1–12, 13–24 and 25–36. Columns cover the twelve numbers in one vertical grid column. Both normally pay 2:1 profit. Red or black, odd or even, and low 1–18 or high 19–36 normally pay 1:1 profit. Their larger coverage comes with a smaller payout for each winning unit.

On an ordinary single-zero table, a zero result loses these outside wagers. Some tables offer a special treatment for even-money wagers when zero appears, such as returning half the stake. That is an additional rule to identify explicitly; a familiar layout or a French-language interface does not establish that it applies.

Calculate profit and total return separately

A payout written as 17:1 means 17 units of profit for each winning unit, plus the original unit returned. A 2-unit split therefore produces 34 units of profit and a total return of 36. If neither selected number appears, that 2-unit wager loses. The two covered numbers share one stake; they are not two separate 2-unit bets.

For an outside example, a winning 5-unit dozen pays 10 profit and returns 15 altogether. A winning 5-unit red wager pays 5 profit and returns 10. These examples use ordinary payouts without multipliers or promotional adjustments. Always distinguish the amount credited after settlement from the net change after deducting the round's original stakes.

Settle every position before judging the whole round

Several wagers can be active in one spin. Suppose a sample layout has 1 unit on number 17 and 5 units on red, for a total stake of 6. If black 17 appears, the straight-up returns 36 and the red wager loses. The round's net profit is 36 minus 6, or 30 units.

If a red number appears instead, the red wager returns 10 and the straight-up loses, leaving a net profit of 4. If a different black number or zero appears under ordinary rules, both wagers lose. One winning chip therefore does not explain the round's result by itself: combine all returns and subtract every stake placed.

Read the details behind repeat and special-game controls

A repeat button can restore all positions from the previous spin. A double button can increase the whole arrangement rather than one selected chip. Check the updated total and each highlighted area before confirmation. The chip denomination, maximum on one position and maximum for the whole table can be separate limits.

For a standard game, keep the wheel type, payout schedule and zero treatment together. Multiplier versions may change the base straight-up payout and add special round rules, so the examples above need that qualification. The separate single-zero versus double-zero guide explains the probability comparison; this page focuses on reading the layout and accounting for the round.

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